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 Zzap! Raine
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New fixes
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For neoraine : - no audio tracks in windows, I really wonder how this one was not reported before now ?!!! - fix a crash when loading a 2nd game with audio tracks
For neoraine and raine : - fix alignment issue when using the drawpixels opengl renderer - remove some debug stuff which might have slowed down opengl rendering
Well all those who seem unable to report bugs can thank mer-curious for these reports here then... !
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Raine 0.61.1 : quick fix for -gameinfo
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-gameinfo was broken in 0.61.0 because of all the changes made to the romsets, so here is a quick fix for it, for those using dat files.
Windows binary and debian amd64 package uploaded, debian i386 later today. |
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Raine 0.61.0, and new neoraine...
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After 5 months, a new version. Oh well, I know it's completely "outside of time"... this time the biggest part of the work started stupidly, I just found that a driver, lsystem.c (taito_l) was too big for what it was doing, and then I noticed it didn't even work with the new opengl driver. So I started to imagine new ways to write things, but then it obliged me to change a lot of things everywhere, and finally it was the biggest change ever made to the sources in 1 time !
There is a lot of things inside this time, but most of the work is for raine, to make some of the old drivers more usable. It's a shame these drivers didn't get more care in all these years, some of them were really starting to become unusable now, so it was a badly needed change. As always there is also a lot of fixes, shared by raine and neoraine, and some good changes to the console, even if I suspect I must be the only one using it ! ;-)
The big surprise was that a lot of drivers were broken since november 2010 in raine, and nobody found them in all that time (didn't report them anyway). Wall I guess that means it's not tested enough, it means either that most people always play the same games, or just download to collect it that's all. Oh well, I can't blame anyone on this, it's just some useful reality check...
You can find the big changelog here, I hope I made it readable at least, this time the git changelog alone would not have been readable enough !
No important change for the shaders yet, the multi-pass ones are still not supported.
EDIT : debian packages up to date. Notice that the amd64 package, now uses only partially the multiarch architecture, that means it uses libmuparser2 directly from the i386 repository, but not the sdl libs because you can't have both amd64 and i386 of these installed at the same time for now. Normally apt should fix things for you on your system, you can help it with "apt-get install libmuparser2:i386".
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15 years of raine !
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Yes, it was in 1998, 15 years ago... ! Ok, the birthday is sometime in october normally, but it's still 15 years anyway. I found one of the 1st front pages of rainemu in the internet archive, you can read about the release of the very 1st raine version here if you are curious !
Also I noticed lately that the oldest source archive available in "old versions" was for version 0.33, and obviously there were older sources than that. So I have digged up the archives and found again the source released by katharsis in august of 2000, this was the point where raine went open source, and it's probably one of the eldest version available today, it's now available again in the "old versions" page.
There will probably be a new version again, I have starting cleaning up the sources like never before, so there will probably be something at the end of it. Too bad I don't get any help anymore, but it's said that people find it's normal to have 2 or 3 jobs at the same time just to be able to survive, and not in a country lost somewhere unknown, in Europe, they even call this "real life"... I think some people should do some reality check sometime, but anyway, I can't do much about it... !
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raine 0.60.1 and neoraine 1.4.1 : shaders !
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These versions add support for shaders, as described there. Notice that these shaders are in xml format, so you can open them in a normal text editor, there are sometimes interesting comments in them. They come from the higan community there, so big thanks to them ! Of course you'll need a good graphics card which can support shaders for that. I tried my best to avoid troubles when the video card is not recent, you should receive an error message in this case and the program will automatically disable the shader. Except this, there are some interesting bug fixes for the previous version, and a few small changes for neoraine including a logical renaming of inputs, and the possibility to map buttons combinations in the inputs.
The more complex shaders like openhq will be left for later... Ah and the amd64 deb packages are updated, the i386 ones will follow...
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