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Zzap! Raine

ssrpg memory card
I just added a memory card for samurai spirits rpg to the neoraine page. It has all the best equipement + max levels, and was sent by Werewolf on this forum...
Posted by Tux on Feb 21 2010, 10:18 AM | 0 comments | Write Comment

New version...
This version mainly adds support to save the state of fm sound chips (music) in savegames and restore them correctly, it should help to get rid of the reports of sound corruption in neoraine.
This is something I have been ignoring for years, but after thinking about it, it was maybe one of the last annoyances in raine, so it was definetely something to add before stopping.

Since this improvement for savegames is shared between raine and neoraine you get a new binary for both, and I even compiled a dos version (but without testing it - it should be ok).

It also fixes a problem with the command line of neoraine, adds a cheat to disable encounters in ssrpg, and tweaks some minor details. I also finally took the time to update the "old versions" page, it should be much more readable now. Well it seems we are finally reaching the end of raine/neoraine, because I run out of inspiration now...
Posted by Tux on Feb 07 2010, 10:23 AM | 10 comments | Write Comment

Neoraine 1.2.9, aka "really starting ssrpg translation"...
Thanks to Deuce for releasing this video, it was enough to get me started on the real work to make this translation possible with neoraine.

So this version is almost all about the translation functions. It comes with a new translation pack (ssrpg_eng_0.2) that you'll find on the neoraine page, and which translates almost everything which can be seen on the video. If you tried the previous pack, notice that you need to update the ipl.txt file of the game again, as explained on the neoraine page. I'll post something on the forum to explain in more detail how these translation function works, so that anyone who can read the japenese texts of the game can help to finish this translation.

Except that it fixes lots of bugs in the debuger, changes a few things to the gui, and remove some debuging stuff which got by mistake in the previous version, so I updated the raine binary and the source package too.
Posted by Tux on Jan 03 2010, 07:24 PM | 2 comments | Write Comment

New raine and neoraine builds
These are builds from the git sources, they had not changed in 3 months but I never released any binary for that...

The changes include :
for raine: tharrier finally playable
for neoraine : the bg is now always reset to black when reseting
for both : fixes mainly for the debuger, and removal of the sound warnings.
+ small changes that you can find in the git web interface.

So this is just yet another small release for those who don't use git, some kind of a little christmas present.
I'll try to upgrade the debian packages later, they have not been updated since february 2009 !

EDIT 2 : raine and neoraine debian packages finally built and uploaded to sourceforge, it's the 1st time they are upgraded since february so it's probably a good thing !
Posted by Tux on Dec 23 2009, 08:34 AM | 12 comments | Write Comment

A small bugfix release...
Here is neoraine-1.2.7, aka "mer-curious release", since he is the one who reported almost all the bugs which were fixed. So most notably in there, a more precise fps for a better synchronization with cd music, a fix for savegames which didn't save correctly the fix area in some situations, the ingame texts can be made opaque with an option in the gui, and see the other changes in the git summary.

I don't think it's worth releasing a raine binary this time, almost all the changes were for neoraine, the only changes affecting raine are gui changes + the opaque ingame texts.
Posted by Tux on Sep 02 2009, 09:31 AM | 3 comments | Write Comment

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