raine (0.51.9) unstable; urgency=low * See git log + rainemu forum, quite a few changes... -- raine (0.51.8) unstable; urgency=low * Fixes for previous version : all the ssrpg screens could not be edited, m68kdis could produce hard to read listings for the debuger in some specific conditions, the offsets of the texts displayed while in capture mode are now detected dynamically and added a cheat code to disable ssrpg encounters... * Fm sound chips states are finally saved in the savegames, which means that sound should now remain correct when you reload a savegame. I have waited for years before finally adding this, it's mainly to avoid sound corruption repots because of bad restoration from a savegame. * Fix command line handling for neoraine when passing an argument which takes a parameter and then a game name (the game name must always be at the end of the command line now, reasonable). -- raine (0.51.7) unstable; urgency=low * Binary build of the git sources. Changes include tharrier finally fully playable, a few fixes for the debugger, and removal of some sound warning messages. -- raine (0.51.6) unstable; urgency=low * Loading a savegame with the gui now correctly sets the savegame slot, so that using f2 to save after this saves to the correct slot. * The font keeps a constant size in windows (previously in low resolutions simply pressing esc on the main menu was resizing the font !). * the ingame texts (hud) can be made optionally opaque from the gui -- raine (0.51.5) unstable; urgency=low * Fix the bad display of initial screen when using a low resolution in ms windows * console: After 100 traces (step, next, etc...), we had a very nice buffer overflow. It's fixed now... * F3 now displays wether the save slot is free or the date and time of the savegame if it's already used (default key for next save slot) * Now the console calls automatically m68kdis when it needs disassembling. It has a cache system to keep the process very fast, and it's much more convinient than calling it manually from outside raine. * When running a game from the command line in fullscreen with yuv overlays enabled, windows was producing a very psychadelic screen at start, which could crash some systems (vista...). It's now fixed (windows specific). * double buffer : the option gets a new setting in the video option dialog : "Even with overlays" to force double buffer when using yuv overlays. The default in the previous versions was to force double buffer as much as possible, but it was producing some bad things with overlays on some setups (screen flickering, emulation slowing down...). So unless you absolutely want to force double buffer, leave this option on its default value: "when possible", it should improve yuv overlays. -- raine (0.51.4) unstable; urgency=low * Reset game in "Game Options" in the gui now immediately returns to the game * The font size is checked every time the video mode changes now, which avoids a glitch where the dialogs might be unreadable after changing the video mode. * Improvements to the gui, fixes some display bugs, and the file/dir selector gains a title. -- raine (0.51.3) unstable; urgency=low * Fix a bug which got unnoticed for a very long time in the cave driver related to synchronization between sprites and bg layers (apparently it was here since 0.50.6). * cps1 : reset the video priorities when loading a new game. Before that if you loaded 1941 after varth, you got some very weird video priorities in 1941 (sprites partially hidden). * Loading a savegame from the gui now automatically returns to game (for neoraine too). -- raine (0.51.2) unstable; urgency=low * Fix a buffer overflow in the cave driver which has been here for a very long time, except that it didn't crash anything before version 0.51.0, and now it suddenly crashes raine on guwange title screen ! * Loading a 2nd game works again as before (a change in the gui for 0.51.1 made this quite special !). -- raine (0.51.1) unstable; urgency=low * emudx dir, artwork dir and screenshots dir becomes configurable via the gui, from "Options" in the main menu. * Fixed hq2x/3x but in 16bpp this time. This produced a crash when trying to enable hq2x/3x after loading a game in any win32 fullscreen mode, and the left part of the bitmap was missing like the previous bug for 32bpp... oh well at least it shows there are really not enough people reporting bugs in win32... ! * Fixed a crash in the autofire dialog for games which don't map an input with "button" in its name (like aquajack). * Aqua jack is now in the partially working game, because it freezes before the boss in the 2nd level. * Include the patch from Gelide project to have the "-fs" command line argument to toggle fullscreen ! * All the games using a 6502 were broken in 0.51.0 because of the changes to make everything optional in the compilation. Fixed now. * Bezels are now correctly displayed when using scanlines : double height+double width. -- raine (0.51.0) unstable; urgency=low * Upgrade cps1 & cps2 romsets to finally be compatible with mame (I took the 0.129 sources). In the process I adapted the video config to use the amazing work they did in dumping all these video chips which were the causes of all the kludges which have been in the cps1/cps2 emulation during all these years. So in clear there is a possibility that some drivers are broken, because I can't test them all obviously, but I'll try my best to avoid obvious bugs. - It's around 210 more clones to play with - this time the game genre is taken from maws instead of being "misc" everywhere (for cps1 & cps2) - Use less ram for most drivers - emulation slightly faster for cps1 sprites, and slightly better for cps2 (I don't really call this bug fixes, but...). * If you tried to use the gui to rotate the screen in the middle of playing then you were very likely to get a crash if the game used priority bitmaps (like all cps1/cps2 games !!!). It's fixed now, you can rotate the screen whenever you want, the priority bitmap will survive ! * Various bugs fixed for the console again... * When switching to fullscreen and you have not asked to set the video mode from the game resolution in the gui, the resolution taken is now the desktop's resolution. It makes much more sense than switching a 22'' lcd screen to 640x480 just because the window size was 640x480 and we switched to fullscreen. Also when returning from fullscreen the previous size of the window is correctly restored even if you restarted raine before returning to windowed mode. * You can now compile raine from a 64 bit environment. Actually it is very easy to do, and I should have done it earlier, it's just about using the -m32 gcc switch. Just make sure you have the 32 bit version of all the libraries needed. I just updated the guide about how to compile raine. The detection is now automatic, you just have to launch make without parameters. * Finally add a dialog to configure the rom directories, you can access it from Change Game/Options (1st line of the game list). By the way, rom directories become unlimited. A friend of mine asked this feature about 2 years ago... Oh well he didn't know I had planned to rewrite completely the gui before doing that ! ;-) * GUI : try to choose a better font size when displaying dialogs * cheats : if there are no cheats for the current game, and there are some for the parent, then load the cheats of the parent. It allows to have cheats for the 210 new clones, and it's very likely that they will be all correct (and anyway it's better than nothing !). * Raine and neoraine finally share the same makefile. To compile neoraine, you must uncomment the line "NEO=1" at the top of the makefile, or you can type as before "make -f makefile.neocd" which now includes the normal makefile. * Misc bugs fixed, for example a memory leak in the taito f3 sound emulation was suddenly found because the link order made it to crash the program. -- raine (0.50.17) unstable; urgency=low * Closing the window of the emulator doesn't trigger a segfault anymore (well the segfault was quiting too, but in windows this was producing a ugly error message, so it's better now !) * Fixed a stupid bug in the "next" console command * The video options dialog shows only the options for yuv overlay when in autodetect mode since overlays are the default, you must now choose explicitely "force normal blits" to see the scalers/scanlines options. * Double buffer is forced even when using yuv overlays in fullscreen mode in windows. Normaly video synchronization should be handled by overlays but since it's very messy to configure, it's probably better to force it here. If your overlays correctly handle video sync, then you can disable double buffer in the video options to trust your overlays. * Fixed a tremendous bug in hq3x/32bpp and hq2x/32bpp, the left part of the game bitmap was cut. * Fixed a crash when switching to hq3x in the middle of a game * Darwin (mac os x) becomes an "experimental" target. Neoraine can be built for it, and raine can be built only if not too many drivers are compiled in! This thing makes me nuts, its linker is completely crazy. Anyway there is now a new tool for building light version of raine : scan_drivers.pl in games, which allows to choose which game drivers you want to include. Once you have chosen, it includes the required cpu emulators/sound drivers. It might be usefull when building for small systems... -- raine (0.50.16) unstable; urgency=low * Mike (dx) noticed donkey kong had some pink pixels around him in emudx mode, so we fixed them, now it looks better. * 1st boss of ninja warrior was freezing the game since raine 0.41, very old bug, fixed too. * Remember the video priority fix for cps2 in 0.50.13 ? Well, it wasn't perfect, there was at least 1 game which didn't like it : 1944, in the end of the 1st stage, some boats looked like some submarines with this fix. So I had to do a better fix, hopefully this time it works everywhere... * When loading a game failed (and a game was previously loaded), the gui crashed just after displaying the error message (when a rom was not found for example). * There was a very old bug in mshh : if black heart appears, the game resets while he is making his entrance. It was a very weird bug because of an optimization in starscream - worked around it, now it finally works ! (mshu was already working). * Be sure to exit with a return code of 0 for the stupid verbosity of vista which seems to complain when a program does not so. -- raine (0.50.15) unstable; urgency=low * Fixed a bug with the joysticks where if you moved the stick too fast, some opposite directions could be rejected (left after right...). * Fixed a segfault while trying to access the analog calibration dialog. * Preliminary support for darwin (mac os x), but the linker seems to do some weird stuff and for now it crashes at startup even before reaching the main function !!! * Thanks to Logiqx you can now load correctly the bootleg version of new zealand story. * Added a few things to the console, required to have better cheats for ssrpg (neoraine) -- raine (0.50.14) unstable; urgency=low * Fixed a problem with the drawing of some big sprites in the toaplan2 driver (not all of them, just some of them with a middle symetry, like with the 1st boss in the demo of dogyuun for example !). Very old bug. * Took this opportunity to add basic sound support to kbash, fixeight and batsugun from the findings by mame in the toaplan2 driver (very basic sound anyway). Also I enabled sound for dogyuun but since I don't know which sound maps to what it's more noise than sound effects for some parts, anyway it's still better than silence, and turn sound off if you don't like it ! It works also for vfive/grindstm but I had to make it a clone of dogyuun to be able to borrow dogyuun's samples. * Added kbash2, a bootleg with a better sound support than kbash ! * Fixed the sound in finalttr (it probably never worked before past the 1st screen!) * Finally made the animations of the cave sprites more smooth when they are zoomed in or out (previously it was an approximation which showed specially in mazinger, now the animations are much better). -- raine (0.50.13) unstable; urgency=low * us classic golf (seta game) finally works correctly. In fact it never worked, even in 0.43.0 it had bad colors, the set now requires the color proms for good colors, so you might have to upgrade to romset. * cps2: fixed a priority problem in nwarr when taking Anakaris. It was a stupid mistake, but which went unnoticed for a very long time ! so the fix affects every cps2 game, but AFAIK it was noticeable only in this game... * gui: game selection was partially broken in previous version * gui: changing a menu value with the mouse didn't work well in previous version (you had to use the keyboard for that !). * The 8bpp games are working correctly when using normal blits, + the palette updates are now more efficient (it's still less efficient than the normal games, but it's better). * The console isn't anymore a bag of bugs and becomes usable, you can now create scripts, and execute them from the cheats dialog (which gained a keyboard shortcut in the process - alt-c by default, change it if you already use alt !). I have added some basic cheats using the console for ironclad, mslug and ssrpg. If you are interested, read the topics on rainemu forum about the console, and see the integrated help (help command). -- raine (0.50.12) unstable; urgency=low * A better fix for the problem in the cave driver, and this time I found and fixed a bug with disappearing sounds. It was most noticeable with guwange, after a while you didn't hear your own shots anymore ! * fix 8bpp mode (when launching raine on an 8bpp desktop), broken in many places (crashes, palette, etc...). * There was a possibility of crash when reseting a game with f1 and sound was playing. -- raine (0.50.11) unstable; urgency=low * Fixed an irq problem in the cave driver which was freezing esprade at the 1st boss. The cause is the new version of starscream which is more precise with interrupts, I even wonder how the cave driver could work the way it was before that... anyway it's fixed, but it could happen in some other raine games (luckily very few drivers have a complicated interrupt system like the cave driver). * The recent gui changes could make some part of the gui to remain visible after a game had been started... lack of tests here, sorry ! -- raine (0.50.10) unstable; urgency=low * Controls and gui changes, see changelog of neoraine 1.1.2. -- raine (0.50.9) unstable; urgency=low * Quite a few fixes while debuging neoraine : inputs, normal blits, scanlines, pixel double, and a few others... See neoraine 1.1.1 changelog for version 1.1.1 -- raine (0.50.8) unstable; urgency=low * There was an endianess detection problem in mingw32 since the new savegame format was added in 0.43.4b. The consequence : savegames were incompatible between linux and windows. I have fixed this, and added some code to detect this bug to allow to load the broken savegames in linux... * history.dat : now handles correctly the long url at start of each entry (avoid a crash) * The screenshots directory isn't hardcoded anymore in the sources for the game selection dialog (uses the the screen_dir setting of the config file) * You can finally change the keys for the video layers, just load a game which uses video layers and then go to the inputs section / Video layers... (notice that some games must be started before you can configure the layers, like the cave games). * Inputs are now reseted when returning to the game, which avoids the problems when calling the gui while keeping a game key pressed. -- raine (0.50.7) unstable; urgency=low * fullheight scanlines + double width are back from the allegro version, it's a new choice of scanlines in video options * Took back the "pixel double" scaler from the allegro version too. You can now choose the kind of scaling you want if you force normal blits in video options. * Added hq2x and hq3x scalers in MMX versions only. -- raine (0.50.6-4) unstable; urgency=low * when choosing video mode change -> low resolution with scale2x enabled, you were very likely to triger a crash, it's now fixed. -- raine (0.50.6-3) unstable; urgency=low * Fixed the about dialog (showing it 2 times corrupted the line about the sdl versions), and improves handling of corrupted savegames -- raine (0.50.6-2) unstable; urgency=low * Add history.dat to the binary package. It's used also by neoraine and I am sure noone installs it by hand so it's better to put it inside... -- raine (0.50.6) unstable; urgency=low * Fixed puzznic crashing when trying to change the dipswitches (extremely old bug reported by Stephh) * starscream is upgraded to 0.26d, while still keeping the changes for raine... * it was impossible to revert to windowed mode by using the fullscreen command of the gui in windows * When a game had a few regions available + some cheats, the cheats were loaded again at the end of the currently loaded ones every time the region was changed !!! With this behaviour it was very easy to crash ! -- raine (0.50.5) unstable; urgency=low * Fixes pulirula which could not be loaded, and add the long forgoten rotating layer to it - still some video priorities problems, but they would require a priority bitmap to be fixed, and it would be too much trouble to add this to the taito_f2 driver for now... By the way, pulirulj (the japenese set) is removed and replaced by a romswitch to select the country. * The gui controls which used some modifiers were trigered when pressing the key alone (ie pressing ENTER was trigering the control CTRL+Enter to switch fullscreen mode). * Hiscores are now preserved when loading a savegame (which allows to load old savegames without trashing the hiscores). Be carefull though, it works only for the games which use hiscore.dat, it doesn't work for the ones which use an eprom for their scores (like battle bakraid for example). * Scanlines : - Fixed a buffer overflow for fullheight scanlines when the video resolution is bigger than the game screen * 2 - Fixed updates of the video screen when using scanlines on a double buffered screen (which is usually the case in ms windows fullscreen modes) - Changed the video options dialog to display scanlines options only when not using overlays. Scanlines can't work with overlays because they require lines with a height of exactly 1 pixel, which is impossible to achieve with overlays. You have to explicitly force normal blits if you really want to have scanlines and your video hardware supports overlays. -- raine (0.50.4) unstable; urgency=low * bezel improvements : - fixed the locale problem (linux only ?), now bezels aren't affected anymore by the locale - when using yuv overlays and bezels, the bezel size is taken into account when choosing the size of the game screen (the bezel was cut previously). - Now redraw correctly the bezel on the game window when it needs to be redrawn (previously you needed to return to the raine menu and back to the game to force the bezel to be redrawn). - Fixed the 24bpp bitmaps (instead of 32) for the bezels, and the 8bpp bitmaps used for some masks (it allows pacman style bezels to work correctly now) - Fixed the mmx causing problems when trying to load a bezel with an emudx game using alpha blending. - Fixed horizontal bezels (they never worked, but since I could find only the one for superman which is horizontal, it probably went unnoticed !). * Prevent a crash when a game loading function aborts (like when trying to load msh). * Fixed bad loading of warrior blade (this one uses a bezel to fix the extreme aspect ratio of this double screen game). * The autofire is coming back in an improved form : once you have enabled autofire for an input, the "Autofire controls" will be available in the menu, which allows you to choose a different key for autofire (which can be usefull for games which have a charge mode - I got the idea from the ps2 version of gunbird !). * Add joysticks'hat support in windows : this should allow the gamepads which didn't work in windows to be recognized now (the hats are what we usually call the cross on a gamepad - it's mapped as a new virtual stick on the joystick now). Notice that it's windows specific, linux already maps the hats to virtual sticks at the driver level, which means that no hat support is required in linux. * Fix mouse handling in bshark, opwolf, spacegun and syvalion * Fixed changing mouse buttons assignement in the gui (Inputs), it was cycling and assigning the wrong button... * Analog controls support : now you can select which device you want to use as an analog device from the gui, in the inputs section, and even calibrate it (usefull for some devices like the pedals of the gran turismo steering wheel !). This device is automaticaly used if configured in chasehq, night striker, continental circus and space gun (no more fake dipswitches for chasehq). -- No value has been set Thu, 26 Apr 2007 19:40:56 +0200 raine (0.50.3) unstable; urgency=low * Added support for a frogger hack which adds hiscore table, see http://www.jrok.com/sohs/frogger/frogger.html The rom should be renamed as froggs.zip. The permanent ram is saved on disk, no hiscore.dat update required. Emudx support works also for this one (it doesn't change anything in the game). * A little fix for the hiscores : They were loaded too late to be shown on the first screen of dkong (it starts by the hiscore table). So they are now loaded at the begining of the emulation and you see correctly the hiscore table in dkong now. * The cheats.cfg file now supports a new syntax for clones with the same cheats, it makes the file 1/3 smaller (why didn't we do that earlier ???) * Added donkey kong foundry (dkongex) : http://www.jeffsromhack.com/products/donkeykong.htm * Linux: Fixed fbcon support when using a driver which allows to change the video mode like matroxfb or nvidiafb : these drivers require a special handling in sdl to avoid a crash. Advice : use 16bpp at least for fbcon if you want to use raine with that, or expect a strange looking gui... * Added galaxian, super galaxian, and galaxian part X, with emudx support. The original sound is not emulated for now, so you'd better use emudx samples if you want sound ! * Editable cheats, usually to select the game stage, are supported again. -- raine (0.50.2) unstable; urgency=low * Improve slightly yuv overlay rendering, and add support for the yv12 overlay, used by mpeg cards. It should allow raine to render directly to an mpeg card if the picture on screen isn't interlaced !!! It works with a pvr350 in linux, just be sure to run ivtvctl --set-yuv-mode=mode=1 before running raine to avoid interlacing in yuv overlays. You can now select your prefered yuv overlay format from the video options dialog : don't change this unless you have problems with the default YUY2 format (raine will automatically switch to YV12 if YUY2 is not hardware accelerated for you). * Fix frame skip (automatic and fixed). * The game selection dialog now starts with the selection on the currently loaded game. * dkong and frogger are supported again, with or without emudx. Only restriction for now : no alpha blender functions for the flames in dkong, I need more time to experiment with this, but it's very playable without them anyway ! They both require new emudx sound files, which are about 1Mb shorter : dkongm.dx2 and froggerm.dx2. * Finally added a game options dialog with "reset game hardware", "load/save game" with support for unlimited number of save states, "graphical layers", and "cpu frame skip". Also moved the cheats dialog here. And you now have complete control over the fps of the game. This is the kind of very usefull dialog if you want to control raine with only a joystick ! * Added a savegame converter, from the old allegro format to the new 0.50 format in the bonus folder (make converter to build it). -- raine (0.50.1-2) unstable; urgency=low * The cycling colors in the about dialog now really adapt to the number of colors of the logo (up to 64 colors, after it's forced to slow down if I don't want to make something too complex). * The about dialog isn't confused anymore if you invoke it first in a windowed mode, and then in fullscreen double buffered. -- raine (0.50.1-1) unstable; urgency=low * fix a stupid mistake in the video mode selection (the modes selected were always twice too big if using scale2x). * Fix the crash in the messagebox for the message about raine logo color 0 not transparent (if you try to change raine logo). -- raine (0.50.1) unstable; urgency=low * double buffer: forced yuv overlay colors when in fullscreen double buffered (red & blue could be inverted) * double buffer : fixed the crash when using scale2x/3x * fix the dlls in windows so that SDL_image and raine use the same dll for png. * Add some info in the video info dialog about the blit method selected (yuv overlay, scale2x, 3x or simple blits). * fix very slow gui updates when in fullscreen with a hardware surface * Added the mutlipac 1.5 rom (see : http://home.kabelfoon.nl/~msilvius/sillyarcade.htm ). Sorry the rom is rare, and that's one of the reasons why I added it. The other is because it's an impressive hack : 24 games in only 1 z80 rom, I never saw this before ! ;-) When you have selected a game in the menu, press P1 start or p1 b1 to play it. The hiscores and history are reseted with the game you select. To return to the menu, reset raine (F1 is the default control for that). So it adds virtualy 24 new games in only 1 rom ;-) ! * Now raine changes its resolution if you ask it in video options even if it uses yuv overlays. It can be usefull to force the yuv overlay to exactly 2x the size of the original screen for example (to get a clearer picture). And it will try to avoid windows biger than the screen in windowed modes. * double buffering is now optional, you can disable it in "Video options". The default is to use it when available, and normally all the bugs related to double buffering are fixed, but anyway, maybe it can be usefull to disable it sometimes... * Fix the fps counter when the framecount is not limited * The return of the sound options dialog, with the addition of the ensoniq voice filters option (leave it to yes if you have a fast computer, the sound is better with this option turned on). -- raine (0.50.0-2) unstable; urgency=low * Fixed crash in Video info dialog * Added "Fullscreen" option, in the video options dialog * Fixed double buffering when fullscreen is enabled (windows) * Added a messagebox to be able to read the error messages when trying to load a game * Fixed a few more bugs in the game drivers (like crashing when loading a specific game after another) * Completely removed the references to yasm in the makefile for the linux version. * Added a gui options dialog (font, auto-repeat, transparency) * Added controls dialogs (emulator & game controls, default & custom) * Fixed joystick handliing (only the gamepads could work previously !) * Fixed the scrollbars behaviour * Added automatic repeat for joystick in the gui (same parameters as the keyboard, you can tune them with the gui options dialog). * enhanced menu browsing with joystick (left = page up, right = page down, and up/down cycles around the list) * windows specific : stdout & stderr are used again instead of stdout.txt and stderr.txt. This should allow rom utilities to work again with raine. Notice that if you want to do that while building your own version of raine, then you need to build your own version of sdl with a specific parameter to the configure script. * New cheats dialog - only allow to enable/disable cheats, not to edit them for now. It shows the infos at the bottom of the screen if the cheat has some info though (it wasn't done in the allegro version). * The return of EmuDX : for now only pacman and Ms Pacman. And all the pengo driver has come back with this. Notice : the emudx rendering is compatible with the yuv overlays, so you can freely resize the window without any problem and choose your prefered size. * A very nice new logo for the about dialog from NoLogic (new palette cycling code for it !). * Finally took the time to fix the "make install" target of the makefile. It allows to build a clean debian package again. -- raine (0.50.0-1) unstable; urgency=low * Fixed all the png mess (colors are now correct for the bezels even if you run a game from the command line, and you can now save a screenshot again in png - Ctrl S by default now). * When resizing a window to keep the aspect ratio, always resize within the size chosen by the user (to avoid to have a window bigger than the screen!) * Acrobat Mission, black heart, and macross2 are loadable again * Fixed the 8bpp games * Added quite a few options to the game selection dialog * Fixed the crash in thunder fox (since 0.42 or 0.43 - the automatic calling of make_solid_region). * Fixed allocation of m6585 sound chip which crashed gcpinbal when reseting the game (very, very old bug). -- raine (0.50.0) unstable; urgency=low * The major new thing in 0.50 is I got finally rid of allegro and its endless bugs. Now SDL is used for everything, and there is a whole new gui. New savegame format, also. * fix the glitches in strider (since 0.42) * Fix path /usr/usr in "make install" for linux !!! * fix champwr freezing at start of game... this one is from 0.38 !!! (I think I didn't want to fix this bug at a time... well it was a long time ago !) * Restored task force harrier title screen, it was wiped out when some other games in this driver were fixed. Still not playable. * Fixed colors in some seta games (like zombie raid) * Some games were loading their roms twice before * TODO : check bankswitch for these games : exzisus.c rambo3.c viofight.c lsystem.c xsystem2.c -- raine (0.43.4) unstable; urgency=low * fix bad bg layer in seta games since the new automatic sprites handling in 0.43.x. * Robiza updated these sets to the latest mame versions : ainferno, downtown, contcirc, and many others... also he added the latest cps1/cps2 clones from mame. * Force auto-detection of joystick and sound in linux and windows *ALWAYS* (config file is ignored for that now) * -romcheck/-rc is now much faster, because the games are not loaded anymore the zip files are just opened to check the crcs. It's much enough for a normal setup, and way faster than loading the games. Use -rcf if you want a full check as before (which will detect more errors only if you load your games unzipped, or if there is a bad sector in one of your zip files!) * In windows & linux, don't synchronize anymore using the rdtsc. This is to work around features like "cool and quiet", or cpufreq which allow modern cpus to lower their frequency when they have no need to be fast. The rdtsc is still used for the profiler display though (F11 key). We now use code adapted from SDL_gfx to sync. It's tested when the game is droping frames and it seems to be perfect everywhere. * Pressing P to play doesn't put the game directly in pause mode anymore! * Fix the bad sound in contcirc (actually I just muted it, because I didn't find the cause !). Same thing for darius2do. * Work around the Microsoft® Digital Media Pro Keyboard being detected as a joystick (at least in linux, don't know if it's the case in windows). All inputs enabled when opening the joystick dialog are simply ignored now (it reports some axis moved all the time). * Added Steering wheel/Pedals support to continental circus (choose Cabinet: Cockpit in the dsw to use this - I didn't add any calibration for the steering wheel, and I tested this with the one from gran turismo 3 !). * These games can now run in any color depth : continental circus, battle shark, chase hq, darius, darius2do, aqua jack * When you launch a game by the command line, you can now give any dir name instead of the short game name. For example "cybattler" or "darius_gaiden" are now recognized. * Fix again the sound in darius2 (not darius2do). * The debian package installs correctly its data files in /usr/share/games/raine and not /usr/share/raine as in 0.43.3 -- raine (0.43.3) unstable; urgency=low * fix compilation errors in xorg, and with versions of allegro which don't define GFX_XWINDOWS_FULLSCREEN. Also this one works with gcc-4, no more errors about movl. * Apply patch from Antiriad which adds fix eight bootleg * Basic dependencies support in the makefile, so that at least the compilation doesn't stop with 2 pages of error messages just because we forgot to install a lib (liballeg, sdl and allegro tested). -- raine (0.43.2-2) unstable; urgency=low * use only -O1 for the optimizations in linux too : with -O4 it crashes dfeveron after the copyright screen (gcc4) and with gcc-3.4 you get a black screen when starting any game. All these are fixed by -O1, so I switch to -O1 for now (this is already the case for the windows version). -- raine (0.43.2-1) unstable; urgency=low * fix the stupid segfault in multchmp (it crashes only the windows and dos version apparently !) -- raine (0.43.2) unstable; urgency=low * Haze added diverboy, mugsmash, cross pang. * I added Jumping pop, and Tetris 2+ (or fixed it since there was a preliminary driver in raine since 0.28, but it was really the begining). I also added the esd16 driver from mame, with multi champ, multi champ deluxe, and head panic. All of these are using lots of colors ! * A few fixes for extreme video modes situations (linux console). WARNING: if you want to play with the frame buffer in linux, use allegro 4.2.0, frame buffer support has been broken for a very long time in allegro-4.1.x. * Also some fixes to really prevent raine from changing the current video mode if the user forbids it or if the current video driver can't give the list of supported video modes by the monitor (which is the case of frame buffer driver for linux). * Bezel fixes : when the video mode is not automatically changed, the bezel now adapts to the current mode (instead of not displaying anything). Also if you load a 2nd game which also uses a bezel, the 2nd bezel is now correctly handled. * The buffer for the history.dat is doubled (for dkong for example), I should probably use a dynamic buffer for that... maybe later. * Now raine supports multiple layouts / gfx layers, and is automatically calling make_solid_mask for a region when a layout is defined for it. gfx[n] always contains the nth layer in the layouts list, and gfx_solid[n] is the result of the call of make_solid_mask on this region, and max_sprites[n] contains the number of sprites for this area. Also the driver's loading function is now called BEFORE the layouts are applied, which allows to decrypt/convert the sprites and still use automatically the layers. This should have been added a long time ago, it became obvious just recently with all these drivers which needed manual graphics decoding. * raine does its own tests for svgalib in linux now. If it does not detect vga.h at the standard places when compiling, then svgalib support is disabled. * Fixed the fg layer of the 2nd tc100scn not updated in thundfox (thundfox seems to be the only game which uses a 2nd fg layer, so it escaped me !) * while testing stuff with the eeproms, fixed pang3j which never worked (!), and added service mode controls for the pirates driver. * fine tune the music of the hammer in donkey kong so that the other sounds can be heared while it's playing. -- raine (0.43.1) unstable; urgency=low * Haze added these new games : hyperpac driver : twinkle, Xess - The New Revolution (Semicom 3-in-1), more more, final tetris. cookbib driver : Cookie and Bibi, Hatch Catch, Choky Choky. I fixed the dipswitches, and for final tetris the sound and the inputs. -- raine (0.43.0-2) unstable; urgency=low * back to the non debug version, sorry ! -- raine (0.43.0-1) unstable; urgency=low * fix icon/menu generation for debian and other linux distributions -- raine (0.43.0) unstable; urgency=low * Added new games : Pang, Super Pang, Poker ladies, Block Block. All of them playable with sound, adapted from mame. * Added sound support to these games based on the nmk004 findings in mame: macross, black heart, bio ship paladin, strahl, acrobat mission, mustang, thunder dragon, and even hacha mecha fighter but this one is still totally unplayable. For mustang, I switched to mustang original set instead of the bootleg version to avoid the infamous seibu sound system, so you'll have to update your romsets. Congratulations go to the mame team for that, everyone has been wondering how this sound emulation worked for YEARS ! * Fixed the file size recorded in the wav files, when recording raine_soud.wav, and the alignement byte which prevented the sound to play in the microsoft media player ! The wav file format is probably one of the stupidest file formats ever invented ! * add the ability to save screenshots in png (default now). You can set the compression level by editing the configuration file. Also you can now use a png file for the raine default background picture ! * Add a new command to save a "video", or more exactly a sequence of screenshots (preferably in png), and at the same time a wav file. You will still need something like mplayer to merge everything together. See README.videos in the docs directory for the details. * fixed sound not starting when loading a saved game before qsound has been initalised in the capcom games (also fix a few stupid bank switches here and there). * When choosing the best video resolution if all the available resolutions where too small, then you got a ridiculously small resolution. Now you get the bigest one. * Added artwork bezel support - see README.bezels in the docs directory. * Fixed bad sound in bjtwin and sabotenb, now there are no cracks any more. * Fix a very old bug where the default directories for screen_dir (snapshots) and roms became "", translated to "/". I never noticed it because I always use the same config... * Fix a 1 pixel alignement issue for the text layer in do donpachi (I never noticed it before because I usually don't have time to read the text in dodonpachi ! I finally saw it because I recorded a video in dodonpachi!). * For windows choose a windowed default video mode to avoid any problem with weird setups which have vido sync problems. For the other OSes, choose a default resolution based on the video modes really available, take the 1st from 320x240. * dx2 emudx file format : graphics for emudx are now stored in .dx2 files, which should be available from rainemu.com. These files are smaller than the original .dx files (and it's more convinient to work with these). The emudx files can now be placed either in the main raine directory for compatibility or in the emudx sub directory. .dx files are not supported anymore for the graphics. * Added hammer music to donkey kong... It's generated from a midi file, oh well, if someone can do something better, let me know ! * Unix behaviour : a long time ago I accepted a patch to make raine to use a personnal dir, and a system wide dir for its files in linux, but I never took the time to test this since I have always used only 1 dir for raine. Well, it didn't work, raine always used one of these 2 instead of trying the personnal dir first and then the system wide directory. It's now fixed for raine.dat, hiscore.dat, history.dat, the snapshots, the language files, and the bezels. -- root Sat, 27 Aug 2005 21:41:49 +0200 raine (0.42.5) unstable; urgency=low * make raine gcc-4.0 compatible : still quite a few warnings in the end, especially when compiling the 6502 emulator, but most of them are gone now, and the build works. -- raine (0.42.4) unstable; urgency=low * add progear (cps2) * add pzloop2j (with speed hack) * Fixed 1944. -- raine (0.42.3) unstable; urgency=low * Fixed toki sound (ym3812) * Improved priority bitmap emulation (faster and more precise) for cps2 and the cave driver. * Add rom region switches for mshh and mpangj (translated), and vhunt2r1 and vsav2 (only partially translated, but the service mode is translated at least). * Added a speed hack for mpangj * Fix bad color palette for snapshots in the gui in 16bpp sometimes -- raine (0.42.2) unstable; urgency=low * Handle priority bitmap for cps2 when needed, transparency effect in capcom sports club attract mode is emulated. * Fix annoying gui corrupted colors after loading some games. * Added the cps2 games from mame with a non working parent -- raine (0.42.1-1) unstable; urgency=low * the released linux version was the debug build ! -- raine (0.42.1) unstable; urgency=low * Fixed REGION_EMPTY not supported anymore for games like arkanoid bootleg. This bug was probably due to the new way of handling clones when loading roms (added in 0.40.5) (helped from loading the rom). * Save a little more memory for cps1 & cps2 (on scroll1). * Try much harder to reset game hardware when a f3 game hangs after its eeprom has been reseted. With this we should definetely get rid of the "game xyz hangs when I launch it" messages in the forums. * Fix levels order in dkong us (this should be the last time !). * Add speed hacks for 19xx and dimahoo (not sure if it's usefull or not, but now these games won't be limited by the cpu power...). * Fix music speed for cps2 (it was slightly too slow, check sgemf when it displays "no mercy"...). * Fix a very old bug in the speed hack allocations for cps1 & cps2, it showed only in an sgemf background during attract mode afaik. * Try a new way of handling the priorities for cps2. This is not the mame way. It's faster, but I am not sure it works everywhere, it's much better than what we had in 0.42.0 anyway. * Fixed compilation with allegro-4.0.x for fedora core (linux). * Added new game : nostradamus, fully playable (it was to test the oddities of the mcatadv driver...). -- raine (0.42.0) unstable; urgency=low * Fixed the last sound issues in cps2 (in fact it was just the data bank of the z80 which was not loaded correctly), and added a few cps2 games to play with. Video priorities are still not emulated, but the result is quite good actually !!! * Improved the starscream patch for gigawing, and add all the real cps2 games from mame (no clones). * Improve sprites decoding in cps1/cps2 to save memory. The memory saved is quite impressive, but 19xx and dimahoo still require about 70 Mb (120 Mb before !!!). * Fix a possible buffer overflow in history.dat handling (there was one for mvsc) and expand the history.dat buffer to 8kb. -- raine (0.41.4) unstable; urgency=low * Fix air gallet special bg2 layer (8x8 layer displayed as 16x16). * Fix layer alignement in air gallet * cps2 becomes runnable now (no video priorities yet, and still some sound synchronization issues on some games) -- raine (0.41.3) unstable; urgency=low * Fix the stupid forgoten bug in the patch of starscream (byte inversion). The fixes *LOTS* of problems especially with cps1 games. -- raine (0.41.2-1) unstable; urgency=low * Fixed flames glowing in dkong (quick fix, using the allegro alpha blending functions - can probably be improved). * Fixed sprites not showing in late stages of mazinger * Fixed sprites priorities in cave driver (in fact rewrote the whole priority code for the cave driver, now using only the priority bitmap). Now you can finally read the text in the end of dodonpachi and see some new gfx effects in the intro of dfeveron, and feversos, and there are probably some more changes... * Fixed inputs not working for player 2 in guwange (quite a shame that this one was never finden earlier !!!). * Fixed a crash when launching "Bobble Bobble" (not Bubble Bobble). -- raine (0.41.2) unstable; urgency=low * frogger samples updates : - coin sample is now louder - game over and all home sound now much better thanks to old original files found by Mike. - Added a new tune when you loose a life, from one of these old files. -- raine (0.41.1) unstable; urgency=low * When loading dkongjp after dkong, the levels were still drawn for dkong. It's fixed now. * pacman and mspacman now have big flashing power pills ! :) * pacman/mspacman : fruits on the bottom of screen match fruits in the level! * Applied patch from Ville Skytta to have language files in lower case (after all only dos/windows is case insensitive, all the serious OS in the world are case sensitive ! :)) * Fixed the colour of the gun in opwolf and zombie raid (and every game actually using the gun) for color depths > 8 (bug related to changes for the sdl video driver). * Fixed sound card name (SDL was displayed in the sound driver selection dialog). -- raine (0.41.0-17) unstable; urgency=low * Move the handling of dx samples to a new sound driver (dxsmp.c). It was necessary to have a precision of 1 frame with buggy windows sound drivers which must work with big sound buffers for the updates. * Fixed a bug when loading dkong after mspacmab. -- raine (0.41.0-16) unstable; urgency=low * Fixed the missing sprite of the purple frog in frogger -- raine (0.41.0-15) unstable; urgency=low * the roars at when the game starts and when a level ends are now emulated in dkong (2 roars instead of 3 because dx roars last longer !). -- raine (0.41.0-14) unstable; urgency=low * dx samples status is now saved in savegames, and they stop when you reset the game hardware. -- raine (0.41.0-13) unstable; urgency=low * added donkey kong (us and japan versions), with dx samples and dx graphics. * Fixed arpro search on games using a Z80 as cpu 0, and removed the obligation to have -1,-1 in the z80 memory map for the searches to work (-1,-1 serves nothing by itself, whereas 0,0xffff, DefBadReadByte is always there). -- raine (0.41.0-12) unstable; urgency=low * emudx samples now work in sdl, and I took back the musics from the dx samples with volume adustements. -- raine (0.41.0-11) unstable; urgency=low * Change the synchronisation method for the sdl sound driver. The new method uses more efficiently the callback, better results in windows and shorter and much easier code. -- raine (0.41.0-10) unstable; urgency=low * Fixed a problem with cheats/hiscore on games using exactly 2 z80s frogger, for example -- raine (0.41.0-9) unstable; urgency=low * Prevent emudx to change resolution when it's not necessary (related to color depth) * Finally converted the dx characters in frogger to retrieve their originol colours. Quite crazy ! -- raine (0.41.0-8) unstable; urgency=low * Add a "Pac-man/Pengo" driver name in the driver selection menu for the game selection dialog (it allows to quickly spot the new pacman hacks). * Took back the fix for the allegro gui bug where the menu is frozen if raine is linked with allegro-4.0.x. But this time test allegro version we were compiled with before applying the work around (usefull in debian where they use allegro 4.0.x which is supposed to be stable). This work around disables dialog solid movements (no blits). -- raine (0.41.0-7) unstable; urgency=low * Frogger : fix layer alignement and replacement of layer tiles by big 32x32 sprites. * Disable ansi sequences in windows (stupid windows still does not support ansi sequences natively, what a shame !!!). -- raine (0.41.0-6) unstable; urgency=low * Added emudx support for frogger (graphics and sound). Kept the ay8910 for music. -- raine (0.41.0-5) unstable; urgency=low * Added frogger, playable without sound (will try to add only emudx sound, these filters used by frogger for sound look like a real mess !) -- raine (0.41.0-4) unstable; urgency=low * Added sstriker, european translation of mahoudai (toaplan2) -- raine (0.41.0-3) unstable; urgency=low * Fixed a few default intialisations the first time raine is launched, especially for win32. Now : - the displayed video mode is correct in windows (there was a bug with the autodetect video driver...) - switch to 16bpp by default for xwindows and windows. - chooses allegmix sound driver by default in win32 (back to allegro) - the list of displayed games is "available" by default. - emudx init now always forces 16bpp (allegro was wrongly reporting 8bpp as the depth of the bitmaps in the archive if the current video mode was in 8bpp !) - Games which now request 16bpp switch color depth to 16bpp if they are currently in 32bpp (it's for emudx support which absolutely requires 16bpp and can't work in 32bpp). -- raine (0.41.0-2) unstable; urgency=low * Added complete alpha blending support (mmx code based on an article found on the web). For now it works only for 32x32 sprites but it can easily be adapted to any size. * Put back windows to allegmix sound driver, and put the linux sound driver to its normal defaults as in 0.40.4. Windows sound drivers (at least those from creative) do not respect specs, which makes sdl sound delay corrections very hard. And on the other hand the allegro sound driver is unreliable in linux. So this is the easiest solution. * Bugs found : when raine is first installed in windows, it wrongly believes it's using the accelerated driver when it uses the autodetect driver which makes color depth changes impossible. I should really remove completely this autodetect thing one day. The autodetect driver in sdl is a miracle, and in allegro it's a nightmare !!! But this bug will probably stay where it is for quite a while, I hate windows, and I don't want to spend time on it. -- raine (0.41.0-1) unstable; urgency=low * Added some preliminary alpha blending drawing functions for the ghosts in pacman ! For now the alpha blending is locked at 50%, which makes the ghosts a little dark... but at least it's fast !!! -- raine (0.40.5-5) unstable; urgency=low * Added emudx support for pacman/puckman and mspacmab :-) ! -- raine (0.40.5-4) unstable; urgency=low * Fixed pacman savestates to save irq status (it allows to load a game without having to wait for the machine to initialize). -- raine (0.40.5-3) unstable; urgency=low * added yet another hack : Xen's revenge (very hard !) Fixed pacman dsw, and improved the "2x speed cheat" from mame's idea (using button 1 to enable it or not, after having enabled the cheat from the dsw). -- raine (0.40.5-2) unstable; urgency=low * Added new game hacks : mspacpls, mspac6m, pacman3d, and namcosil. Also raine now uses clones of clones as it should always have (since it's the main purpose of the DIR_INFO struct : allowing recursion !). It makes the ROM_INFO structs even shorter now ! -- raine (0.40.5-1) unstable; urgency=low * Applied patches from Ville Skytta (optional svgalib build in linux + ansi colors slightly different) * Try to detect when stdout is redirected to a file and disable ansi colors in this case (use isatty, but isatty does not seem to be available in windows... what a surprise !) * The clones do not repeat the regions of the parent anymore. When a region is the same it is simply not listed, and raine checks the parent automatically now. If you want the region to be empty, you have to tell it explicitely by using REGION_EMPTY (see arkanoid.c for an example). It makes shorter source code, and makes it easier to maintain too. It fixes the bad snowbros clones in 0.40.5 by the way. -- raine (0.40.5) unstable; urgency=low * Enough of fixes for raine-0.40.5 -- raine (0.40.4-9) unstable; urgency=low * Lots of games which are requiring 8bpp now automtically set the screen to 8bpp if it is in a different color depth when you load them. * Buble Boble is now playable in any color depth. * Running Pulirula and then loading rastan does not crash raine anymore. Also this fix will probably improve the stability when loading a few games which are using the tc100scn video chip. -- raine (0.40.4-8) unstable; urgency=low * Running a toaplan2 game like dogyuun, and then a cave game like donpachi works normally now. -- raine (0.40.4-7) unstable; urgency=low * Fix ym3812 timer. Now demon's world, snow bros and quite a few others are playable again... By the way snowbros now uses the new mame set. -- raine (0.40.4-6) unstable; urgency=low * Upgrade Chuka Taisen to use the latest mame set (b44.12 was changed to b44.12w, but I ignore the reason). -- raine (0.40.4-5) unstable; urgency=low * fixed ballbros/twinhawk when raine was compiled in debug mode (there was a ++ in a print_debug, what a shame !!!) -- raine (0.40.4-4) unstable; urgency=low * Fix tc0100scn emulation for "asuka & asuka", and opwolf. * Fixed c-chip for opwolf (ingame and reset game). -- raine (0.40.4-3) unstable; urgency=low * Fixed a few drivers with sound too loud in sdl (matmania, arkanoid...) * Fixed noise channel not working for the ay8910 (in matmania for example). -- raine (0.40.4-2) unstable; urgency=low * The SDL video is starting to work. No gui yet, but already hardware accelerated overlays when supported. * Raine now uses ANSI sequences to write text in color to the console. It allows to get RAINE in the colors of the old dos version in any linux or windows terminal ! * Fixed cpu capabilities detection, and add rdtsc detection. * Forced sound buffer length to 2048 samples for sdl, since this is all what quite a few soundblaster windows drivers can handle (a pity). Anyway, it does not seem to create any bad delay, but it needs more testing. -- raine (0.40.4-1) unstable; urgency=low * Improved again sound synchronization for SDL (it's just more responsive, which can be helpfull on slow systems which drop frames). There is still a bug with some win2k versions though wich seem to require transfers of 4096 bytes in my_callback, which represents about 6 sound frams, and which makes synchronization very hard. For now the only reliable solution with this win2k problem is to use the allegro sound driver. * Also improved sound emulation speed : the stream_update function in streams.c does not seem to make the emulation more precise, but it definetely makes it slower, so I just reverted to the old behaviour, it does nothing anymore. * Fixed controls in sf2ce clones (sf2m4, m5, m6, etc...). -- raine (0.40.4) unstable; urgency=low * Improved sound synchronization, it now can jump or drop more than 1 frame, and it can follow when one of the points is at the begin of the buffer while the other is at the end. It fixes the sound in all taito f3 games. -- raine (0.40.3-2) unstable; urgency=low * Unix version now uses its shared path (/usr/shar/games/raine) as the default location to load the hiscore.dat and history.dat file. -- raine (0.40.3-1) unstable; urgency=low * SDL sound support, bug fixes -- raine (0.40.1-1) unstable; urgency=low * Initial Release. --